About Me

I am a Game Designer from Ontario, current Ubisoft employee, and recent graduate of Sheridan College. I have a passion for developing unconventional mechanics, designing clever levels, and creating emotional experiences.


I aspire to innovate, and help move the medium of games forward.

Games are a powerful art, and I hope to use that power to create positive experiences, and make the world a little bit better.

Professional Experience

Ubisoft Toronto -- Level Designer, Far Cry 6

June 2019 - Present

I am currently designing levels for Far Cry 6! I can't say much more than that, since I am under NDA, but as soon as it is lifted, I will have lots to talk about. Feel free to contact me and I will share what I can.

Behaviour Interactive -- Game Designer, May - August 2018

An internship I took in my third year of college, where I prototyped and designed elements of mobile titles. Again, NDA and unannounced, but feel free to contact me for more details.


1st Place -- Ubisoft Toronto NEXT Level Design 2019

A student competition held by Ubisoft Toronto. I won first place, which earned me my job there



A first person shooter where you can only shoot backwards

Backfire was played enthusiastically at EGLX, October 2018 


A massively-multiplayer free-for-all with dynamic levels

After winning Sheridan College's Sprint Week Game Jam, Catastrophe was playable at Level Up Showcase 2017


One clever dual-purpose mechanic and its puzzle potential

SwapBox was showcased at ImagineNative's iNdigital Space

in 2018


Draw your own fighter in this physics-based brawl

Brawlygons was showcased at ImagineNative's iNdigital Space

in 2018

© 2019 Nathan Powless-Lynes

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