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About Me

I am an Indigenous Canadian Level Designer with 7+ years of experience working in the games industry. I have a passion for designing clever levels, subverting expectations, and creating emotional experiences.

 

In my free time, I love writing music and playing upright bass :)

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Professional Experience

Digital Extremes -- Level Designer, Warframe

June 2025 - Present

I have been rapidly prototyping dozens of level tiles for the procedural levels in Warframe, as well as maintaining and remastering old tiles, and prototyping game mechanics.

Next Level Games (Nintendo) -- Level Designer

October 2022 - June 2025

I designed levels for a project under NDA. I can't say much more than that, but feel free to contact me and I will share what I can!

Protodroid DeLTA -- Level Designer

May 2022 – September 2022

I had a blast making this! I worked on a mix of main levels and optional challenge levels.

Ubisoft Düsseldorf -- Level Designer,

Assassin's Creed Nexus VR

January 2021 - March 2022

I worked on the Ezio missions, and designed a lot of parkour routes in the Venice level.

Ubisoft Toronto -- Level Designer, Far Cry 6

 

June 2019 - January 2021

I worked as an open world level designer on Far Cry 6! I designed and owned the open world content in one of the in-game provinces, including several treasure hunts.

Behaviour Interactive -- Game Designer, May - August 2018

 

An internship I took in my third year of college, where I prototyped and designed elements of mobile titles, including Giblins: Fantasy Builder.

Sadly, the game is delisted now.

My Own Projects

Or check out my favourites below!

Tongue-Tied

A surreal comedic puzzle game about having your tongue stuck to a frozen lamppost. Grow your tongue longer and try to get unstuck.

Tongue-Tied was one of the winners in the GMTK Game Jam in 2021!

Hold My Hand

An emotional puzzle game about holding hands and letting go. Control two characters and solve puzzles by holding hands.

This game was a study in making players feel strong emotions.

Catastrophe

A massively-multiplayer free-for-all with dynamic levels

A 2-50-player brawler, where cats try to bump each other off of buildings before an oncoming flood carries them away.

Catastrophe won first place at the Sprint Week game jam at Sheridan College.

Backfire

A first-person shooter where you can only shoot backwards! So use mirrors or fire blindly to shoot down your friends.

© 2026 Nathan Powless-Lynes

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