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About Me

I am an Indigenous Canadian Level Designer with 3+ years of experience working in AAA, previously at Ubisoft and Behaviour Interactive. I have a passion for designing clever levels, and creating emotional experiences.

 

In my free time, I like to make quirky little games with unconventional mechanics.

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Professional Experience

Ubisoft Düsseldorf -- Level Designer, Assassin's Creed VR

January 2021 - present

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I am currently designing missions for an upcoming Assassin's Creed VR game. I can't say much more than that since I am under NDA, but feel free to contact me and I will share what I can.

​Ubisoft Toronto -- Level Designer, Far Cry 6

 

June 2019 - January 2021

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I worked as an open world level designer on Far Cry 6! I designed and owned the open world content in one of the in-game provinces, including several treasure hunts.

Behaviour Interactive -- Game Designer, May - August 2018

 

An internship I took in my third year of college, where I prototyped and designed elements of mobile titles, including Giblins: Fantasy Builder.

My Own Projects

Or check out my favourites below!

Tongue-Tied

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A surreal comedic game about having your tongue stuck to a frozen lamppost. Grow your tongue longer and try to get unstuck.

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Tongue-Tied was one of the winners in the GMTK Game Jam in 2021!

Hold My Hand

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An emotional puzzle game about holding hands and letting go. Control two characters and solve puzzles by holding hands.

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This game was a study in making players feel strong emotions.

Catastrophe

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A massively-multiplayer free-for-all with dynamic levels

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A 2-50-player brawler, where cats try to bump each other off of buildings before an oncoming flood carries them away.

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Catastrophe won first place at the Sprint Week game jam at Sheridan College.

Backfire

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A first-person shooter where you can only shoot backwards, so you use mirrors or fire blindly to shoot down your friends.

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